using UnityEngine; using UnityEngine.UI; public class VRControllersToggle : MonoBehaviour { [HideInInspector] public Toggle toggle; private void OnEnable() { if (toggle == null) { toggle = GetComponent(); } if ((bool)VRControllersManager.Instance) { toggle.isOn = VRControllersManager.Instance.handsVisible; } } public void ValueChanged() { if ((bool)VRControllersManager.Instance) { VRControllersManager.Instance.ShowHands(toggle.isOn); } } }