using System; using System.Runtime.Serialization; namespace Unity.IO.Compression { [Serializable] public sealed class InvalidDataException : SystemException { public InvalidDataException() : base(SR.GetString("Invalid data")) { } public InvalidDataException(string message) : base(message) { } public InvalidDataException(string message, Exception innerException) : base(message, innerException) { } internal InvalidDataException(SerializationInfo info, StreamingContext context) : base(info, context) { } } }