using System.Collections.Generic; using UIWidgets; using UnityEngine; namespace UIWidgetsSamples { public class DialogTreeViewInputHelper : MonoBehaviour { [SerializeField] public TreeView Folders; private ObservableList> nodes; private bool _InitDone; public void Refresh() { if (!_InitDone) { List list = new List(); list.Add(5); list.Add(5); list.Add(2); List items = list; nodes = TestTreeView.GenerateTreeNodes(items); Folders.Start(); Folders.Nodes = nodes; _InitDone = true; } } } }