using System; using UnityEngine; public class ServerTime : MonoBehaviour { private void OnGUI() { GUILayout.BeginArea(new Rect(Screen.width / 2 - 100, 0f, 200f, 30f)); GUILayout.Label(string.Format("Time Offset: {0}", PhotonNetwork.ServerTimestamp - Environment.TickCount)); if (GUILayout.Button("fetch")) { PhotonNetwork.FetchServerTimestamp(); } GUILayout.EndArea(); } }