using System.Collections.Generic; using UnityEngine; public class KayakController : MonoBehaviour { public List armsMeshRenderers = new List(); public Material vrHandsMaterial; private void Start() { if (VRManager.IsVROn()) { ToggleVRArmRenderers(); } } public void PlaySoundKayakPaddle() { AudioController.Play("KayakPaddle_01", base.transform); } public void ToggleVRArmRenderers() { foreach (SkinnedMeshRenderer armsMeshRenderer in armsMeshRenderers) { if (armsMeshRenderer.name == "hand_left" || armsMeshRenderer.name == "hand_right") { armsMeshRenderer.material = vrHandsMaterial; } else { armsMeshRenderer.enabled = false; } } } }