using UnityEngine; namespace BitStrap.Examples { public class TweenShaderExample : MonoBehaviour { private TweenShader tween; [Button] public void PlayForward() { if (Application.isPlaying) { tween.PlayForward(); } else { Debug.LogWarning("In order to see TweenShader working, please enter Play mode."); } } [Button] public void PlayBackward() { if (Application.isPlaying) { tween.PlayBackward(); } else { Debug.LogWarning("In order to see TweenShader working, please enter Play mode."); } } private void Awake() { tween = GetComponent(); } } }