using UnityEngine; namespace BitStrap.Examples { public class RuntimeConsoleExample : MonoBehaviour { [Header("Enter PlayMode and keep pressed \"Shift+C\"")] public bool printLog = true; public bool printWarning = true; public bool printError = true; [Button] public void PrintSomeDebugLogs() { if (printLog) { Debug.LogFormat("Some Debug Log Message. Keep pressed \"Shift+C\" to see it in-game"); } if (printWarning) { Debug.LogWarning("Some Debug Log Warning. Keep pressed \"Shift+C\" to see it in-game"); } if (printError) { Debug.LogError("Some Debug Log Error. Keep pressed \"Shift+C\" to see it in-game"); } } } }