using System; using System.Collections.Generic; using UnityEngine; [Serializable] public class description_class { public bool foldout; public string text; public remarks_class remarks; public bool edit; public bool disable_edit; public Rect menu_rect; public Rect rect; public presubfilter_class presubfilter; public List layer_index; public bool layers_active; public bool layers_foldout; public string swap_text; public bool swap_select; public bool copy_select; public description_class() { foldout = true; text = string.Empty; remarks = new remarks_class(); presubfilter = new presubfilter_class(); layer_index = new List(); layers_active = true; layers_foldout = true; swap_text = "S"; } }