using System; using UnityEngine; [Serializable] public class LookAtCamera : MonoBehaviour { public Camera lookAtCamera; public bool lookOnlyOnAwake; public virtual void Start() { if (!lookAtCamera) { lookAtCamera = Camera.main; } if (lookOnlyOnAwake) { LookAtCamera1(); } } public virtual void Update() { if (!lookOnlyOnAwake) { LookAtCamera1(); } } public virtual void LookAtCamera1() { transform.LookAt(lookAtCamera.transform); } public virtual void Main() { } }