using System; using UnityEngine; namespace CompilerGenerated { [Serializable] internal sealed class _0024adaptor_0024__GeneralSimpleUiJS_0024callable3_002417_25___0024Action_00242 { protected __GeneralSimpleUiJS_0024callable3_002417_25__ _0024from; public _0024adaptor_0024__GeneralSimpleUiJS_0024callable3_002417_25___0024Action_00242(__GeneralSimpleUiJS_0024callable3_002417_25__ from) { _0024from = from; } public void Invoke(Vector3 force) { _0024from(force); } public static Action Adapt(__GeneralSimpleUiJS_0024callable3_002417_25__ from) { return new _0024adaptor_0024__GeneralSimpleUiJS_0024callable3_002417_25___0024Action_00242(from).Invoke; } } }