using UnityEngine; public class VRQuickMenuButton : MonoBehaviour { public enum QuickMenuAction { FLASHLIGHT = 0, TIME_INC = 1, TIME_DEC = 2, RECENTER = 3, HUNTER_VISION = 4, EXIT_BOAT = 5, BUG_REPORT = 6, CHAT = 7, ROD_STAND = 8, MENU = 9, STOP_ICE_FISHING = 10, RECENTER_HUD = 11, START_TOURNAMENT = 12, STOP_FISHING = 13 } public QuickMenuAction quickMenuAction; public bool hideMenuOnClick = true; private VRQuickMenu vrQuickMenu; private void OnEnable() { vrQuickMenu = GetComponentInParent(); } private void OnDisable() { } public void ClickButton() { if (hideMenuOnClick) { HUDManager.Instance.ShowVRQuickMenu(false); } vrQuickMenu.ButtonClicked(quickMenuAction); } }