namespace Unity.IO.Compression { internal enum InflaterState { ReadingHeader = 0, ReadingBFinal = 2, ReadingBType = 3, ReadingNumLitCodes = 4, ReadingNumDistCodes = 5, ReadingNumCodeLengthCodes = 6, ReadingCodeLengthCodes = 7, ReadingTreeCodesBefore = 8, ReadingTreeCodesAfter = 9, DecodeTop = 10, HaveInitialLength = 11, HaveFullLength = 12, HaveDistCode = 13, UncompressedAligning = 15, UncompressedByte1 = 16, UncompressedByte2 = 17, UncompressedByte3 = 18, UncompressedByte4 = 19, DecodingUncompressed = 20, StartReadingFooter = 21, ReadingFooter = 22, VerifyingFooter = 23, Done = 24 } }