using UnityEngine; using UnityEngine.UI; public class UI_Controller : MonoBehaviour { public AzureSky_Controller azureController; public Material skyMaterial; public Slider timelineSlider; public Slider cloudCovarage; public Slider timeToRefreshGI; private void Update() { azureController.TIME_of_DAY = timelineSlider.value; azureController.ReflectionProbeTimeToUpdate = timeToRefreshGI.value; skyMaterial.SetFloat("_WispyCovarage", cloudCovarage.value); } }