using System; using UIWidgets; using UnityEngine; namespace UIWidgetsSamples { public class TestTabs : MonoBehaviour { [SerializeField] private Tabs Tabs; private void Start() { Tabs.OnTabSelect.AddListener(Test2); } public void Test2(int index) { Debug.Log("Name: " + Tabs.SelectedTab.Name); Debug.Log("Index: " + index); Debug.Log("Index: " + Array.IndexOf(Tabs.TabObjects, Tabs.SelectedTab)); } } }