using System; using UnityEngine; namespace UIWidgetsSamples.Shops { [Serializable] public class HarborOrderLine : IOrderLine { [SerializeField] private Item item; [SerializeField] public int BuyPrice; [SerializeField] public int SellPrice; [SerializeField] public int BuyCount; [SerializeField] public int SellCount; [SerializeField] private int count; public Item Item { get { return item; } set { item = value; } } public int Count { get { return count; } set { count = value; } } public HarborOrderLine(Item newItem, int buyPrice, int sellPrice, int buyCount, int sellCount) { item = newItem; BuyPrice = buyPrice; SellPrice = sellPrice; BuyCount = buyCount; SellCount = sellCount; } } }