using UnityEngine; using UnityEngine.SceneManagement; public class TestCrash : MonoBehaviour { private void Update() { if (Input.GetKeyDown(KeyCode.R)) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } if (Input.GetKeyDown(KeyCode.M)) { LoadingManager.LoadScene("MainMenu"); } if (Input.GetKeyDown(KeyCode.H)) { HUDManager.Instance.gameObject.SetActive(false); } if (Input.GetKeyDown(KeyCode.U)) { GameController.Instance.fishingPlayer.ufpsWeaponHandler.SetWeapon(1); } if (Input.GetKeyDown(KeyCode.I)) { GameController.Instance.fishingPlayer.ufpsWeaponCamera.gameObject.SetActive(true); } } }