using UnityEngine; public class ScreenShotHelper : MonoBehaviour { public FishingPlayer player; public GameObject[] objectsToHide; private void OnEnable() { player.transform.parent = base.transform; player.transform.position = base.transform.position + Vector3.up * 2f; GameObject[] array = objectsToHide; foreach (GameObject gameObject in array) { gameObject.SetActive(false); } } private void OnDisnable() { player.transform.parent = null; GameObject[] array = objectsToHide; foreach (GameObject gameObject in array) { gameObject.SetActive(true); } } }