using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; namespace SRDebugger.UI.Controls { public class MultiTapButton : Button { private float _lastTap; private int _tapCount; public int RequiredTapCount = 3; public float ResetTime = 0.5f; public override void OnPointerClick(PointerEventData eventData) { if (Time.unscaledTime - _lastTap > ResetTime) { _tapCount = 0; } _lastTap = Time.unscaledTime; _tapCount++; if (_tapCount == RequiredTapCount) { base.OnPointerClick(eventData); _tapCount = 0; } } } }