internal class PunEvent { public const byte RPC = 200; public const byte SendSerialize = 201; public const byte Instantiation = 202; public const byte CloseConnection = 203; public const byte Destroy = 204; public const byte RemoveCachedRPCs = 205; public const byte SendSerializeReliable = 206; public const byte DestroyPlayer = 207; public const byte AssignMaster = 208; public const byte OwnershipRequest = 209; public const byte OwnershipTransfer = 210; public const byte VacantViewIds = 211; }