using UnityEngine; public class PlayerExperienceWidgetSpawner : MonoBehaviour { public PlayerExperienceWidget playerExperienceWidgetPrefab; public bool withTooltip; public bool smoothChange; public bool startEnabled = true; private void Awake() { PlayerExperienceWidget playerExperienceWidget = Object.Instantiate(playerExperienceWidgetPrefab); playerExperienceWidget.transform.parent = base.transform; playerExperienceWidget.transform.localPosition = Vector3.zero; playerExperienceWidget.transform.localScale = Vector3.one; playerExperienceWidget.withTooltip = withTooltip; playerExperienceWidget.smoothChange = smoothChange; playerExperienceWidget.enabled = startEnabled; playerExperienceWidget.Initialize(); } }