using UnityEngine; public class PathSplineTrackCS : MonoBehaviour { public GameObject car; public GameObject carInternal; public GameObject trackTrailRenderers; public Transform[] trackOnePoints; private LTSpline track; private int trackIter = 1; private float trackPosition; private void Start() { track = new LTSpline(new Vector3[7] { trackOnePoints[0].position, trackOnePoints[1].position, trackOnePoints[2].position, trackOnePoints[3].position, trackOnePoints[4].position, trackOnePoints[5].position, trackOnePoints[6].position }); LeanTween.moveSpline(trackTrailRenderers, track, 2f).setOrientToPath(true).setRepeat(-1); } private void Update() { float axis = Input.GetAxis("Horizontal"); if (Input.anyKeyDown) { if (axis < 0f && trackIter > 0) { trackIter--; playSwish(); } else if (axis > 0f && trackIter < 2) { trackIter++; playSwish(); } LeanTween.moveLocalX(carInternal, (float)(trackIter - 1) * 6f, 0.3f).setEase(LeanTweenType.easeOutBack); } track.place(car.transform, trackPosition); trackPosition += Time.deltaTime * 0.03f; if (trackPosition < 0f) { trackPosition = 1f; } else if (trackPosition > 1f) { trackPosition = 0f; } } private void OnDrawGizmos() { LTSpline.drawGizmo(trackOnePoints, Color.red); } private void playSwish() { AnimationCurve volume = new AnimationCurve(new Keyframe(0f, 0.005464481f, 1.83897f, 0f), new Keyframe(0.1114856f, 2.281785f, 0f, 0f), new Keyframe(0.2482903f, 2.271654f, 0f, 0f), new Keyframe(0.3f, 0.01670286f, 0f, 0f)); AnimationCurve frequency = new AnimationCurve(new Keyframe(0f, 0.00136725f, 0f, 0f), new Keyframe(0.1482391f, 0.005405405f, 0f, 0f), new Keyframe(0.2650336f, 0.002480127f, 0f, 0f)); AudioClip audio = LeanAudio.createAudio(volume, frequency, LeanAudio.options().setVibrato(new Vector3[1] { new Vector3(0.2f, 0.5f, 0f) }).setWaveNoise() .setWaveNoiseScale(1000f)); LeanAudio.play(audio); } }