using Photon; using UnityEngine; [RequireComponent(typeof(PhotonView))] public class OnAwakeUsePhotonView : Photon.MonoBehaviour { private void Awake() { if (base.photonView.isMine) { base.photonView.RPC("OnAwakeRPC", PhotonTargets.All); } } private void Start() { if (base.photonView.isMine) { base.photonView.RPC("OnAwakeRPC", PhotonTargets.All, (byte)1); } } [PunRPC] public void OnAwakeRPC() { Debug.Log("RPC: 'OnAwakeRPC' PhotonView: " + base.photonView); } [PunRPC] public void OnAwakeRPC(byte myParameter) { Debug.Log("RPC: 'OnAwakeRPC' Parameter: " + myParameter + " PhotonView: " + base.photonView); } }