using Photon; using UnityEngine; [RequireComponent(typeof(PhotonView))] public class OnAwakePhysicsSettings : Photon.MonoBehaviour { public void Awake() { if (base.photonView.isMine) { return; } Rigidbody component = GetComponent(); if (component != null) { component.isKinematic = true; return; } Rigidbody2D component2 = GetComponent(); if (component2 != null) { component2.isKinematic = true; } } }