using UnityEngine; namespace OculusSampleFramework { public class PauseOnInputLoss : MonoBehaviour { private void Start() { OVRManager.InputFocusAcquired += OnInputFocusAcquired; OVRManager.InputFocusLost += OnInputFocusLost; } private void OnInputFocusLost() { Time.timeScale = 0f; } private void OnInputFocusAcquired() { Time.timeScale = 1f; } } }