using UnityEngine; namespace OVRTouchSample { public class HandPose : MonoBehaviour { [SerializeField] private bool m_allowPointing; [SerializeField] private bool m_allowThumbsUp; [SerializeField] private HandPoseId m_poseId; public bool AllowPointing { get { return m_allowPointing; } } public bool AllowThumbsUp { get { return m_allowThumbsUp; } } public HandPoseId PoseId { get { return m_poseId; } } } }