using UnityEngine; public class LipSyncDemo_SetCurrentTarget : MonoBehaviour { public EnableSwitch[] SwitchTargets; private int targetSet; private int maxTarget = 6; private void Start() { OVRTouchpad.AddListener(LocalTouchEventCallback); targetSet = 0; SwitchTargets[0].SetActive(0); SwitchTargets[1].SetActive(0); } private void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { targetSet = 0; SetCurrentTarget(); } else if (Input.GetKeyDown(KeyCode.Alpha2)) { targetSet = 1; SetCurrentTarget(); } else if (Input.GetKeyDown(KeyCode.Alpha3)) { targetSet = 2; SetCurrentTarget(); } else if (Input.GetKeyDown(KeyCode.Alpha4)) { targetSet = 3; SetCurrentTarget(); } else if (Input.GetKeyDown(KeyCode.Alpha5)) { targetSet = 4; SetCurrentTarget(); } else if (Input.GetKeyDown(KeyCode.Alpha6)) { targetSet = 5; SetCurrentTarget(); } if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } } private void SetCurrentTarget() { switch (targetSet) { case 0: SwitchTargets[0].SetActive(0); SwitchTargets[1].SetActive(0); break; case 1: SwitchTargets[0].SetActive(0); SwitchTargets[1].SetActive(1); break; case 2: SwitchTargets[0].SetActive(1); SwitchTargets[1].SetActive(2); break; case 3: SwitchTargets[0].SetActive(1); SwitchTargets[1].SetActive(3); break; case 4: SwitchTargets[0].SetActive(2); SwitchTargets[1].SetActive(4); break; case 5: SwitchTargets[0].SetActive(2); SwitchTargets[1].SetActive(5); break; } OVRLipSyncDebugConsole.Clear(); } private void LocalTouchEventCallback(OVRTouchpad.TouchEvent touchEvent) { switch (touchEvent) { case OVRTouchpad.TouchEvent.Left: targetSet--; if (targetSet < 0) { targetSet = maxTarget - 1; } SetCurrentTarget(); break; case OVRTouchpad.TouchEvent.Right: targetSet++; if (targetSet >= maxTarget) { targetSet = 0; } SetCurrentTarget(); break; } } }