using System; using UnityEngine; public class GeneralBasics2dCS : MonoBehaviour { public Texture2D dudeTexture; public GameObject prefabParticles; private void Start() { GameObject gameObject = createSpriteDude("avatarRotate", new Vector3(-2.51208f, 10.7119f, -14.37754f)); GameObject gameObject2 = createSpriteDude("avatarScale", new Vector3(2.51208f, 10.2119f, -14.37754f)); GameObject gameObject3 = createSpriteDude("avatarMove", new Vector3(-3.1208f, 7.100643f, -14.37754f)); LeanTween.rotateAround(gameObject, Vector3.forward, -360f, 5f); LeanTween.scale(gameObject2, new Vector3(1.7f, 1.7f, 1.7f), 5f).setEase(LeanTweenType.easeOutBounce); LeanTween.moveX(gameObject2, gameObject2.transform.position.x + 1f, 5f).setEase(LeanTweenType.easeOutBounce); LeanTween.move(gameObject3, gameObject3.transform.position + new Vector3(1.7f, 0f, 0f), 2f).setEase(LeanTweenType.easeInQuad); LeanTween.move(gameObject3, gameObject3.transform.position + new Vector3(2f, -1f, 0f), 2f).setDelay(3f); LeanTween.scale(gameObject2, new Vector3(0.2f, 0.2f, 0.2f), 1f).setDelay(7f).setEase(LeanTweenType.easeInOutCirc) .setLoopPingPong(3); LeanTween.delayedCall(base.gameObject, 0.2f, advancedExamples); } private GameObject createSpriteDude(string name, Vector3 pos, bool hasParticles = true) { GameObject gameObject = new GameObject(name); SpriteRenderer spriteRenderer = gameObject.AddComponent(); gameObject.GetComponent().color = new Color(0f, 0.70980394f, 1f); spriteRenderer.sprite = Sprite.Create(dudeTexture, new Rect(0f, 0f, 256f, 256f), new Vector2(0.5f, 0f), 256f); gameObject.transform.position = pos; if (hasParticles) { GameObject gameObject2 = UnityEngine.Object.Instantiate(prefabParticles, Vector3.zero, prefabParticles.transform.rotation); gameObject2.transform.parent = gameObject.transform; gameObject2.transform.localPosition = prefabParticles.transform.position; } return gameObject; } private void advancedExamples() { LeanTween.delayedCall(base.gameObject, 14f, (Action)delegate { for (int i = 0; i < 10; i++) { GameObject rotator = new GameObject("rotator" + i); rotator.transform.position = new Vector3(2.71208f, 7.100643f, -12.37754f); GameObject gameObject = createSpriteDude("dude" + i, new Vector3(-2.51208f, 7.100643f, -14.37754f), false); gameObject.transform.parent = rotator.transform; gameObject.transform.localPosition = new Vector3(0f, 0.5f, 0.5f * (float)i); gameObject.transform.localScale = new Vector3(0f, 0f, 0f); LeanTween.scale(gameObject, new Vector3(0.65f, 0.65f, 0.65f), 1f).setDelay((float)i * 0.2f).setEase(LeanTweenType.easeOutBack); float num = LeanTween.tau / 10f * (float)i; float r = Mathf.Sin(num + LeanTween.tau * 0f / 3f) * 0.5f + 0.5f; float g = Mathf.Sin(num + LeanTween.tau * 1f / 3f) * 0.5f + 0.5f; float b = Mathf.Sin(num + LeanTween.tau * 2f / 3f) * 0.5f + 0.5f; Color to = new Color(r, g, b); LeanTween.color(gameObject, to, 0.3f).setDelay(1.2f + (float)i * 0.4f); LeanTween.moveLocalZ(gameObject, -2f, 0.3f).setDelay(1.2f + (float)i * 0.4f).setEase(LeanTweenType.easeSpring) .setOnComplete((Action)delegate { LeanTween.rotateAround(rotator, Vector3.forward, -1080f, 12f); }); LeanTween.moveLocalY(gameObject, 1.17f, 1.2f).setDelay(5f + (float)i * 0.2f).setLoopPingPong(1) .setEase(LeanTweenType.easeInOutQuad); LeanTween.alpha(gameObject, 0f, 0.6f).setDelay(9.2f + (float)i * 0.4f).setDestroyOnComplete(true) .setOnComplete((Action)delegate { UnityEngine.Object.Destroy(rotator); }); } }).setOnCompleteOnStart(true).setRepeat(-1); } }