using UnityEngine; public class ExplosionsShaderQueue : MonoBehaviour { public int AddQueue = 1; private Renderer rend; private void Start() { rend = GetComponent(); if (rend != null) { rend.sharedMaterial.renderQueue += AddQueue; } else { Invoke("SetProjectorQueue", 0.1f); } } private void SetProjectorQueue() { GetComponent().material.renderQueue += AddQueue; } private void OnDisable() { if (rend != null) { rend.sharedMaterial.renderQueue = -1; } } }