namespace ExitGames.Client.Photon.Chat { public class ErrorCode { public const int Ok = 0; public const int OperationNotAllowedInCurrentState = -3; public const int InvalidOperationCode = -2; public const int InternalServerError = -1; public const int InvalidAuthentication = 32767; public const int GameIdAlreadyExists = 32766; public const int GameFull = 32765; public const int GameClosed = 32764; public const int ServerFull = 32762; public const int UserBlocked = 32761; public const int NoRandomMatchFound = 32760; public const int GameDoesNotExist = 32758; public const int MaxCcuReached = 32757; public const int InvalidRegion = 32756; public const int CustomAuthenticationFailed = 32755; } }