using System; public class ErrorCode { public const int Ok = 0; public const int OperationNotAllowedInCurrentState = -3; [Obsolete("Use InvalidOperation.")] public const int InvalidOperationCode = -2; public const int InvalidOperation = -2; public const int InternalServerError = -1; public const int InvalidAuthentication = 32767; public const int GameIdAlreadyExists = 32766; public const int GameFull = 32765; public const int GameClosed = 32764; [Obsolete("No longer used, cause random matchmaking is no longer a process.")] public const int AlreadyMatched = 32763; public const int ServerFull = 32762; public const int UserBlocked = 32761; public const int NoRandomMatchFound = 32760; public const int GameDoesNotExist = 32758; public const int MaxCcuReached = 32757; public const int InvalidRegion = 32756; public const int CustomAuthenticationFailed = 32755; public const int AuthenticationTicketExpired = 32753; public const int PluginReportedError = 32752; public const int PluginMismatch = 32751; public const int JoinFailedPeerAlreadyJoined = 32750; public const int JoinFailedFoundInactiveJoiner = 32749; public const int JoinFailedWithRejoinerNotFound = 32748; public const int JoinFailedFoundExcludedUserId = 32747; public const int JoinFailedFoundActiveJoiner = 32746; public const int HttpLimitReached = 32745; public const int ExternalHttpCallFailed = 32744; public const int SlotError = 32742; public const int InvalidEncryptionParameters = 32741; }