using System; public class DummyWaterSystem : WaterSystemBase { public override void Initialize() { throw new NotImplementedException(); } public override void SetQuality(RenderSettingsMy.RenderQuality quality) { throw new NotImplementedException(); } public override void SetRainIntensity(float ratio) { throw new NotImplementedException(); } public override void SetReflectionQuality(RenderSettingsMy.ReflectionQuality quality) { throw new NotImplementedException(); } public override void SetWaterRipples(bool use) { throw new NotImplementedException(); } public override void SetWindDirection(float angle) { throw new NotImplementedException(); } public override void SetWindStrength(float ratio) { throw new NotImplementedException(); } }