using UnityEngine; public class CursorLock : MonoBehaviour { private void Start() { } private void Update() { if (Input.GetKeyDown(KeyCode.Alpha1)) { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; } if (Input.GetKeyDown(KeyCode.Alpha2)) { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; } if (Input.GetKeyDown(KeyCode.Alpha3)) { Cursor.visible = false; Cursor.lockState = CursorLockMode.Confined; } if (Input.GetKeyDown(KeyCode.Alpha7)) { Cursor.lockState = CursorLockMode.None; Cursor.visible = true; } if (Input.GetKeyDown(KeyCode.Alpha8)) { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; } if (Input.GetKeyDown(KeyCode.Alpha9)) { Cursor.lockState = CursorLockMode.Confined; Cursor.visible = false; } } }