using Rewired; using UnityEngine; using UnityEngine.UI; public class ControlsButton : MonoBehaviour { public Text header; public Button button; public Text buttonText; public string actionName = string.Empty; public bool positive = true; public InputAction action; public AxisRange actionRange; public int actionElementMapId = -1; [HideInInspector] public ControlsManager controlsManager; public void ButtonClicked() { controlsManager.ButtonClicked(this); } }