using System; using UnityEngine; namespace BitStrap { [AttributeUsage(AttributeTargets.Field, AllowMultiple = true)] public class HelpBoxAttribute : PropertyAttribute { public enum MessageType { None = 0, Info = 1, Warning = 2, Error = 3 } public string message; public MessageType messageType; public HelpBoxAttribute(string message, MessageType messageType = MessageType.None) { this.message = message; this.messageType = messageType; } } }