using UnityEngine; namespace BitStrap.Examples { public class TimerExample : MonoBehaviour { [Header("Edit the fields and click the buttons to test them!")] public Timer timer = new Timer(4f); [ReadOnly] public float remainingTime; [ReadOnly] public bool isRunning; [Button] public void StartTimer() { if (Application.isPlaying) { timer.Start(); Debug.Log("Timer was started!"); } else { Debug.LogWarning("In order to see Timer working, please enter Play mode."); } } [Button] public void StopTimer() { if (Application.isPlaying) { timer.Stop(); Debug.Log("Timer was stopped!"); } else { Debug.LogWarning("In order to see Timer working, please enter Play mode."); } } private void OnTimer() { Debug.Log("Timer has finished!"); } private void Awake() { timer.OnTimer.Register(OnTimer); } private void Update() { timer.OnUpdate(); remainingTime = timer.RemainingTime; isRunning = timer.IsRunning; } } }