using UnityEngine; namespace BitStrap.Examples { public class SecureIntExample : MonoBehaviour { [Header("Edit the fields and click the buttons to test them!")] public SecureInt secureInteger = new SecureInt(10); [Button] public void GetValueInMemory() { if (Application.isPlaying) { Debug.LogFormat("Encrypted Value: {0}", secureInteger.EncryptedValue); } else { Debug.LogWarning("In order to see SecureInt working, please enter Play mode."); } } } }