using UnityEngine; namespace BitStrap.Examples { public class NumberBoundsExample : MonoBehaviour { [Header("Edit the fields and click the buttons to test them!")] public IntBounds intBounds = new IntBounds(10, 20); public FloatBounds floatBounds = new FloatBounds(-1f, 1f); [Range(0f, 1f)] public float lerpT = 0.5f; [Button] public void GetMaxOfIntBounds() { Debug.LogFormat("Int Bounds Max: {0}", intBounds.Max); } [Button] public void GetMinOfIntBounds() { Debug.LogFormat("Int Bounds Max: {0}", intBounds.Min); } [Button] public void LerpFloatBoundsAtT() { Debug.LogFormat("Lerp Float Bounds at T: {0}", floatBounds.Lerp(lerpT)); } } }