using UnityEngine; namespace BitStrap.Examples { public class IntExtensionsExample : MonoBehaviour { [Header("Edit the fields and click the buttons to test them!")] public int ValueToMap = 5; public int OriginalMinRange; public int OriginalMaxRange = 10; public int NewMinRange; public int NewMaxRange = 1000; public int NewValue; [Button] public void MapRange() { NewValue = ValueToMap.MapRange(OriginalMinRange, OriginalMaxRange, NewMinRange, NewMaxRange); Debug.LogFormat("Old value: {0}, new value: {1}", ValueToMap, NewValue); } } }