using UnityEngine; namespace BitStrap.Examples { public class FloatExtensionsExample : MonoBehaviour { [Header("Edit the fields and click the buttons to test them!")] public float ValueToMap = 0.25f; public float OriginalMinRange; public float OriginalMaxRange = 1f; public float NewMinRange; public float NewMaxRange = 10f; public float NewValue; [Button] public void MapRange() { NewValue = ValueToMap.MapRange(OriginalMinRange, OriginalMaxRange, NewMinRange, NewMaxRange); Debug.LogFormat("Old value: {0}, new value: {1}", ValueToMap, NewValue); } } }