using UnityEngine; namespace BitStrap.Examples { public class FastRandomExample : MonoBehaviour { [Header("Edit the fields and click the buttons to test them!")] public int seed = 137; [ReadOnly] public int randomInteger; private FastRandom randomGenerator = new FastRandom(); [Button] public void SetSeed() { randomGenerator.SetSeed(seed); } [Button] public void GenerateRandomIntegerForSeed() { randomInteger = randomGenerator.GetNextInt(); } private void Awake() { randomGenerator.SetSeed(seed); } } }