using UnityEngine; namespace BitStrap.Examples { public class ArrayExtensionsExample : MonoBehaviour { [Header("Edit the fields and click the buttons to test them!")] public int[] array = new int[5] { 0, 0, 1, 2, 3 }; [Button] public void ElementZeroCount() { Debug.LogFormat("There are {0} zeros in the array.", array.Count((int e) => e == 0)); } [Button] public void AreAllZeros() { Debug.LogFormat("Are all elements in array zero? {0}.", array.All((int e) => e == 0)); } [Button] public void IsThereAnyZeros() { Debug.LogFormat("Is there any zero element in array? {0}.", array.Any((int e) => e == 0)); } [Button] public void GetFirstElementOrDefaultValue() { Debug.LogFormat("First element or default value is {0}.", array.FirstOrDefault()); } [Button] public void PrettyPrintArray() { Debug.Log(array.ToStringFull()); } } }