using BitStrap; using UnityEngine; using UnityEngine.EventSystems; public class BTN_TutorialSkip : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IEventSystemHandler { [ReadOnly] public bool isMouseOver; private void OnMouseOver() { } public void OnPointerEnter(PointerEventData eventData) { isMouseOver = true; } public void OnPointerExit(PointerEventData eventData) { isMouseOver = false; } }