using Photon; using UnityEngine; public class AudioRpc : Photon.MonoBehaviour { public AudioClip marco; public AudioClip polo; private AudioSource m_Source; private void Awake() { m_Source = GetComponent(); } [PunRPC] private void Marco() { if (base.enabled) { Debug.Log("Marco"); m_Source.clip = marco; m_Source.Play(); } } [PunRPC] private void Polo() { if (base.enabled) { Debug.Log("Polo"); m_Source.clip = polo; m_Source.Play(); } } private void OnApplicationFocus(bool focus) { base.enabled = focus; } }