using System; using UnityEngine; [Serializable] public class UVScroller_water : MonoBehaviour { public float scrollSpeed; public UVScroller_water() { scrollSpeed = 0.1f; } public virtual void Update() { float num = Time.time * scrollSpeed; Material material = GetComponent().material; material.SetTextureOffset("_MainTex", new Vector2(num * 0.5f, num * 1f)); material.SetTextureOffset("_HeightTex", new Vector2(num / 2f, num)); material.SetTextureOffset("_FoamTex", new Vector2(num / 4f, num * 1f)); } public virtual void Main() { } }