using System; using UnityEngine; [Serializable] public class RandomLightningPosition : MonoBehaviour { public float timer; public virtual void Start() { } public virtual void Update() { timer += Time.deltaTime; if (!(timer < 2f)) { transform.localPosition = new Vector3(UnityEngine.Random.Range(-200, 200), 45f, UnityEngine.Random.Range(-200, 200)); timer = 0f; } } public virtual void Main() { } }