using System; using UnityEngine; [Serializable] public class OldGUISlideImageIn : MonoBehaviour { public Texture2D grumpy; private LTRect grumpyRect; public virtual void Start() { grumpyRect = new LTRect(-grumpy.width, 0.5f * (float)Screen.height - (float)grumpy.height / 2f, grumpy.width, grumpy.height); LeanTween.move(grumpyRect, new Vector2(0.5f * (float)Screen.width - (float)grumpy.width / 2f, grumpyRect.rect.y), 1f).setEase(LeanTweenType.easeOutQuad); } public virtual void OnGUI() { GUI.DrawTexture(grumpyRect.rect, grumpy); } public virtual void Main() { } }