using System; using UnityEngine; [Serializable] public class vp_ItemInstance { [SerializeField] public vp_ItemType Type; [SerializeField] public int ID; [SerializeField] public vp_ItemInstance(vp_ItemType type, int id) { ID = id; Type = type; } public virtual void SetUniqueID() { ID = vp_Utility.UniqueID; } }