using UnityEngine; public class vp_ItemIdentifier : MonoBehaviour { public vp_ItemType Type; public int ID; protected virtual void OnEnable() { vp_TargetEventReturn.Register(base.transform, "GetItemType", GetItemType); vp_TargetEventReturn.Register(base.transform, "GetItemID", GetItemID); } protected virtual void OnDisable() { } public virtual vp_ItemType GetItemType() { return Type; } public virtual int GetItemID() { return ID; } }