using UnityEngine; public class vp_HealthPickup : vp_Pickup { public float Health = 1f; protected override bool TryGive(vp_FPPlayerEventHandler player) { if (player.Health.Get() < 0f) { return false; } if (player.Health.Get() >= player.MaxHealth.Get()) { return false; } player.Health.Set(Mathf.Min(player.MaxHealth.Get(), player.Health.Get() + Health)); return true; } }