using UnityEngine; [RequireComponent(typeof(vp_FPWeapon))] public class vp_FPWeaponReloader : vp_WeaponReloader { public AnimationClip AnimationReload; protected override void OnStart_Reload() { base.OnStart_Reload(); if (!(AnimationReload == null)) { if (m_Player.Reload.AutoDuration == 0f) { m_Player.Reload.AutoDuration = AnimationReload.length; } ((vp_FPWeapon)m_Weapon).WeaponModel.GetComponent().CrossFade(AnimationReload.name); } } }